Search found 2382 matches

by Altaris
Thu May 14, 2020 2:36 pm
Forum: Custom Scenario Design
Topic: Strategic Command World at War 7 Day Mod
Replies: 4
Views: 139

Re: Strategic Command World at War 7 Day Mod

The naval mod does indeed look interesting... How does it play out in game? Are naval combats much more iffy affairs with 40% evasion changes on big TF fleets?

I really like the idea of having TFs, the whole movement of individual ships in vanilla is a bit silly.
by Altaris
Sun May 10, 2020 11:13 am
Forum: Custom Scenario Design
Topic: Strategic Command World at War 7 Day Mod
Replies: 4
Views: 139

Re: Strategic Command World at War 7 Day Mod

Mikey's done a nice job with this mod. In addition to the 1 week turns, it also addresses some of the issues we had with Chinese theater, mainly that the Chinese were a bit too potent if not knocked out of the war ASAP by Japan. To address this, he made it where Chinese are weaker on Attack (but sti...
by Altaris
Mon Jan 20, 2020 8:25 am
Forum: Crusaders 2 Kings
Topic: MOTE Fall Game: Round 2
Replies: 69
Views: 4836

Re: MOTE Fall Game: Round 2

Are we on for 2nite? I think this is going to be last session based on availability
by Altaris
Sun Jan 12, 2020 7:14 pm
Forum: Crusaders 2 Kings
Topic: Fall Game MOTE 2: AAR and Banter
Replies: 43
Views: 2756

Re: Fall Game MOTE 2: AAR and Banter

Just a reminder I cant make it tomorrow night
by Altaris
Sun Jan 05, 2020 8:24 am
Forum: Crusaders 2 Kings
Topic: MOTE Fall Game: Round 2
Replies: 69
Views: 4836

Re: MOTE Fall Game: Round 2

So we got everyone on board for tomorrow night (1/6)?
by Altaris
Tue Dec 31, 2019 12:50 pm
Forum: Crusaders 2 Kings
Topic: MOTE Fall Game: Round 2
Replies: 69
Views: 4836

Re: MOTE Fall Game: Round 2

Alright, Harb/Zarin, what's you guys' take?

I'm good for whatever, but we've missed a few sessions in last few weeks and I'd like to know whether to keep my Mondays free or not.
by Altaris
Mon Dec 30, 2019 4:17 pm
Forum: Crusaders 2 Kings
Topic: MOTE Fall Game: Round 2
Replies: 69
Views: 4836

Re: MOTE Fall Game: Round 2

No game tonight.

Do you guys want to continue this one? Been a while, not sure how high the interest level is at this point.
by Altaris
Thu Dec 19, 2019 2:56 pm
Forum: Crusaders 2 Kings
Topic: MOTE Fall Game: Round 2
Replies: 69
Views: 4836

Re: MOTE Fall Game: Round 2

Can you guys get a hold of Alex to confirm his attendance?
by Altaris
Thu Dec 19, 2019 10:44 am
Forum: Crusaders 2 Kings
Topic: MOTE Fall Game: Round 2
Replies: 69
Views: 4836

Re: MOTE Fall Game: Round 2

Are we picking this back up on Monday?
by Altaris
Mon Dec 09, 2019 12:02 pm
Forum: Crusaders 2 Kings
Topic: Fall Game MOTE 2: AAR and Banter
Replies: 43
Views: 2756

Re: Fall Game MOTE 2: AAR and Banter

Lets call off session for tonight I dont know I could make it tonight anyway. We can possibly regroup next monday
by Altaris
Sun Dec 08, 2019 9:05 am
Forum: Crusaders 2 Kings
Topic: Fall Game MOTE 2: AAR and Banter
Replies: 43
Views: 2756

Re: Fall Game MOTE 2: AAR and Banter

So anyone got a preference on what to do this week? Looks like we have a handful of options: 1 - No sessions til Alex gets back (so no session on 12/9 or 12/17) 2 - Play without France (not really my preference, I think AI will jank things up this way) 3 - Play with shuffling of players so we have a...
by Altaris
Wed Dec 04, 2019 5:00 pm
Forum: Crusaders 2 Kings
Topic: Fall Game MOTE 2: AAR and Banter
Replies: 43
Views: 2756

Re: Fall Game MOTE 2: AAR and Banter

Lightning round of an 800 year mod... Hmmm....
by Altaris
Wed Dec 04, 2019 11:33 am
Forum: Crusaders 2 Kings
Topic: Fall Game MOTE 2: AAR and Banter
Replies: 43
Views: 2756

Re: Fall Game MOTE 2: AAR and Banter

Lol im not saying end soon 1820 is still 11 years. I just dont see 27 years staying fun :wink: we can if you guys wants to tho...
by Altaris
Tue Dec 03, 2019 7:41 pm
Forum: Crusaders 2 Kings
Topic: Fall Game MOTE 2: AAR and Banter
Replies: 43
Views: 2756

Re: Fall Game MOTE 2: AAR and Banter

Eu4 is always fun. The Albert mod was really good, though if we play with that I think something like a 1700 start would be a good entry point (or maybe an early 1600s start to capture a 30 years war scenario could be interesting too). Vicky 2 I think would only really be fun if we had at least 6, t...
by Altaris
Tue Dec 03, 2019 5:12 pm
Forum: Crusaders 2 Kings
Topic: Fall Game MOTE 2: AAR and Banter
Replies: 43
Views: 2756

Re: Fall Game MOTE 2: AAR and Banter

So with Alex out next 2 weeks, what do you guys want to do in meantime? I don't think we should play a session without a France player, at this point it would put the balance out of whack too much. We could potentially shuffle nations around in his absence, perhaps have someone take over France (may...