'Kriegsplan Orange' - 9 player online HoI2: AoD campaign (1936)

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Mr_B0narpte
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'Kriegsplan Orange' - 9 player online HoI2: AoD campaign (1936)

Post: # 98949Post Mr_B0narpte
Mon Apr 27, 2020 2:20 pm

Allies & Comintern
UK – El Duck
USA – Evil Overlord
USSR – desev
Nationalist China – Liberty
India – Gogopher

Axis
Germany – Mr_B0narpte
Japan – Feuerschwanz
Italy – Lord Jarski
Manchukuo (Vichy France) – Viper

Hey all!

We have started a 1936 grand campaign using Lord Jarski’s brilliant mod. His mod can be found here

We have a set of rules that aim to avoid any gamey tactics and to have a historically focused game. For those eager beavers, please see our ruleset here:-
SpoilerShow
RULES FOR ALL PLAYERS

1. Units to be disbanded must be in supply, not adjacent to enemy controlled provinces and at full organisation. Units in a pocket or about to be cannot be disbanded. If there is any question about a forming pocket, the player who wishes to disband the units must pause and get a reading from the other players.

2. No form of unit stealing is allowed. Annexed countries units are gone for good to include all land, sea and air units. The only two exceptions are UK expeditionary forces and some ships that revert to an allied country when the owning country is annexed.

3. Expeditionary forces are not allowed except for the UK. See specific UK rules for details. AI countries may only be controlled via military control.

4. It is forbidden to move ships directly from port to port and coast to coast. Ships moving between ports must enter at least one sea zone. This includes transporting units - you cannot load units onto a transport ship (TP), and then have that unit move to another land province without having the TP first move into a sea province. This ban also applies to shipping land units via a TP to neighboring provinces without the TP first moving into a sea province.

5. You cannot deploy land or coastal forts in a province that is under attack.

6. When attacking a province, you cannot rest your main attack force at 23:00 only to continue shortly after 0:00. You have to either cancel the attack completely or continue the full attack until victory/defeat.

7. Units can only be ordered to fight to the death (victory or valhalla) if they belong to player controlled nations. The same applies to the use of scorched earth tactics.

8. Any AI nation DOWed by more than one alliance (including any non aligned powers not yet in their future "alliance) must be left without any kind of MC.

9. A defending play can declare his capital an open city provided that he has no units within or adjacent to the capital and no units between the capital and the enemy. Once the capital is declared an open city the attacker must directly move a unit to occupy the capital thus forcing the capital to relocate.

10. If a player controlled country DOWs a minor non-aligned nation they must make an honest effort to conquer said country.

11. Paratroopers are allowed with the following restrictions:

a. Paratroopers may not be used to block retreats. This means that they may not be dropped in provinces behind front line units in battle or about to be attacked where their presence might block a possible line of retreat.

b. Paratroopers may be dropped on any costal province to include provinces with a beach. If the non-beach province is captured and becomes controlled by the dropping unit, a single division can be landed from transport waiting off shore each 24 hours for the first two days. After 2 days there is no limit on the amount of units that can be landed. If the non-beach province is a port, the attacking player can land the number of units equal to the pre attack level of the port plus one each 24 hours, for the first two days. After 2 days there is no limit on the amount of units that can be landed. There is no limit on provinces containing beaches.

c. Players attacking a province with a paratrooper must retreat the paratrooper if requested by the defender in order to allow a reinforcing unit to reorg or defend against another attack.


DOCTRINE SWITCH

12. Players of major countries may not switch either land or naval doctrines until after Danzig.
13. Players of minors may switch land and naval doctrines at any time.

INTELLIGENCE

14.
coups/partisans may not be used.


PRODUCTION

15. Players are forbidden to run on 0 supplies. If some unforeseen event or situation causes supplies to drop to 0, players must take action to return to a positive balance immediately even if this means reducing production to nil.
16. Rockets are not allowed. However, rockets are allowed for the sole purpose of nuclear bombing.
17. Province builds:
a) Rocket & nuclear test sites must be built province specific.
b) Synthetic plants (oil & rares), AAs, radars, forts can be built in a non prov-specific way and stockpiled if desired.
c) Ports and air bases can be stockpiled and be deployed as needed in in a player's home country or annexed country or to the home or annexed country of an ally. They may also add to existing bases in provinces either they or an ally have captured. The first port or airbase in a newly captured province must be built by the province specific method.

TRADE

18. All trades must be at least at 100% of market value (i.e. on the screen it has 100% accept chance when asking for resources - as in $1 for 3 rares or thereabouts) and remain so until both countries are in the same alliance or at war with the same player controlled country. Free trades are allowed after either of these conditions are met.
19. The use of "open negotiations" for trading resources is limited after Danzig for nations at war or trading with a nation at war and located overseas from each other. There are two exceptions to this rule:

a. Resources can be requested when giving blueprints to ai nations.

b. After 30 September 1939, an overseas player that wants to trade resources via open negotiations can do so if there has been ongoing trade via convoy with the target nation and no convoy ship on that route has been sunk for the past month. Once done, the player will have to wait another month & fully satisfy the first sentence of this rule before using Open Negotiations for trading resources with that target nation again.

20. A puppet master may only trade $ or supplies for the resources the puppets need to supply their industry or are willing to pay in exchange for blueprints. A puppet master may not manipulate trades with a puppet so as to force the puppet to go to a minus position in either supplies or money. As long as a puppet holds above 2500 $ or supplies, this restriction does not apply.
21. A puppet master is allowed to request edit of one insignificant province from the puppet to him, with the intention of allowing the puppet to send resources to master.
22. Players may manually control their convoys by turning off the automated convoy system. If under manual control it cannot be used for monkey business such as creating a single mass convoy to avoid raiders.

DIPLOMACY

23. Non-historic, and historically premature, alliances are not allowed, except where specifically said below. After 30 August 1939 there are no restrictions on alliances with AI nations.
24. Non-historical, and historically premature, declarations of war are not allowed, except where specifically said below. After 30 August 1939 this restriction is completely removed, except where specifically stated below.
25. Unit trading or selling via is banned.
26. The granting of Military access to any nation is banned, unless it is done via event.
27. A player can only issue a Guarantee of Independence (GoI) if they, rules permitting, promise to honour it by declaring war on the aggressor within one month. If the rules do not permit a retaliatory declaration of war, then the Guarantee of Independence cannot be made in the first place. This rule does not apply to pre-existing GoIs (i.e. ones that exist at the start of the scenario, or ones created by event).
28. Before joining any alliance at war, you have to declare war on one human controlled member of the opposing alliance beforehand (i.e. USA has to declare war on Germany/Italy/Japan/etc before allying with the UK).
29. Player-to-player agreements must be honored.

RULES FOR BUILDING PROVINCIAL STRUCTURES

Provincial structures include anything that is placed in a specific province and cannot be moved. These builds are not limited to but include such things as forts, airbases, ports and reactors. AAs are the only exception and have no limitations, neither in home nor allied territory.

30. Any structure built in your own territory must be built to the province directly.

31. Any structure built in Allied territory must be built using a new serial, the serial can be at maximum 10 units long, or fewer, depending on the allied provinces existing structures. Export lines designated for a specific province must be deleted if that province is lost to the enemy or if the maximum level of the structure is achieved.

ENDING THE GAME

32. The game will continue until at least one major Capital falls or everyone agrees to end the game.
33. Any discussion of a Cold War must go on the presumption the Axis will fight to the bitter end; i.e. the Allies & Comintern have to clandestinely talk about a post war world. A public discussion can only take place once one of the situations outlined in the rule above has been met.


Rules for specific nations

FRANCE

Allied players are allowed to load up France between sessions to monitor the country. No changes to the ai TECH or build queue are allowed. Edits may be requested to correct trades.

CHINA

1. After the Marco Polo bridge event, China can declare war on neighboring AI nations in Asia that are not part of, or puppets of, either the Allies or Comintern. Portuguese Macau or Timor will not be counted as neighboring provinces.
2. Before at least one war against Japan, China may not join any alliance while Japan remains at peace with all other player controlled nations.
3. Once Japan is at war with another player controlled nation, China can then join the alliance of that country. China must leave such alliance at the end of the war. Only exceptions would be joining freely any alliance if China is under attack again or if China has a communist government, with the latter case allowing China to remain in the Soviet alliance.
4. Chinese will be limited to the range defined in the attached maps. This rule applies both before and after the fall of China.
5. Republic of China can have military control edited in over Communist China once both nations are at peace with one another. Should this happen, Republic of China cannot attack Communist China until Japan is defeated by either the Comintern or Allies. If China falls to the Axis, China can no longer have military control of any nations outside of its alliance, unless this is agreed by all players (ie a China outside of the Axis but still allied to Japan might want to have military control over Hungary/Romania etc to help out)
6.Republic of China can attack any of the following nations from the start of the game: Shanxi, Xibei San Ma, Yunnan, Guangxi Clique and Tibet.
7.Republic of China can take any of the following nation's armies as expeditionary forces: Guangxi Clique, Yunnan, Shanxi and Xibei San Ma. They also are free to inherit these forces.

GERMANY

1. Germany must go to war via the Danzig or war event on 30 August 1939.
2. Germany must offer the historical Molotov-Ribbentrop pact in the event. The pact must be honored at least until 30 April 1940. The two countries can either honor the historical agreement, or negotiate their own clandestine agreement so long as it does not break any other rule. In case no agreement can be reached the default pact will be as follows:
a. No war between the parties prior to 0001, 1 MAY 40.
b. The Baltic states and Finland are in the sphere of influence of the USSR. They are free to take whatever action deemed necessary.
c. No DOW is allowed on Sweden, Turkey, Romanian, or Bulgaria during the life of the pact( until 1 MAY 40).
3.Germany may be required to declare war on the US if certain conditions exist. Please see US rules for specifics.
4. Should the Germany surrender event trigger (ID number 38), Germany has to accept the surrender.

HUNGARY

Hungary can join the Axis via the end of Czechoslovakia event, or anytime from 30 August 1939.

INDIA

Indian troops will be limited to the range defined in the attached maps, and in the defined maximum (24 divs plus 1 HQ) amount for the extended area.

ASIAN MINORS

Asian minors (Siam, Philippines, Indonesians, Pakistan and such kind) are limited to Indian sphere ending in Persia, but also be allowed into Australia/NZ. In the case of "Arabians" this does not apply.

ITALY

Italy can join the Axis anytime from 30 August 1939.

JAPAN

1. After the Marco Polo bridge event, Japan can declare war on AI nations in Asia that are not part of, or puppets of, either the Allies or Comintern.
2. Japan can join the Axis anytime from 30 August 1939.

UK

1. The UK and its Commonwealth allies are exempt from the ban on expeditionary units In the case of a commonwealth nation being annexed the UK may assume the countries units.
a. Commonwealth nations are Australia, Canada, South Africa, New Zealand, Nepal, Rhodesia/Nyasiland and Newfoundland.
b. Any six free France units led by De Gaulle will be treated as commonwealth nations if and only if they become in danger of annexation. These unit can be assumed by the UK.
c. Any 25 Indian land and any air units will be treated as commonwealth units if and only if India is in danger of being annexed. these units may then be assumed by the UK.
5. The UK must accept fully funded trades with Germany, Italy and Japan until 30 August 1939, provided it has enough resources for itself (i.e. stockpiles of 50k energy and oil, 25k rares and 15k metal and oil). It must prioritize trading with these nations over trading with AI non-allied nations.
6. The UK has to accept the UK surrender event if triggered.

USA

1. The USA must accept fully funded trades with Germany, Italy and Japan, provided they have adequate resources for themselves (i.e. stockpiles of 50 energy, 25k rares, 15kmetal and oil). It must prioritize trading with these nations over trading with AI non-allied nations.
2. The USA must accept fully funded trades with Germany and Italy until either:
* the expiry of the Molotov-Ribbentrop pact
* the fall/annexation of France
3. The USA must accept fully funded trades with Japan until either:
* the oil embargo event
* the fall/ annexation of China
* Japan joins the Axis or declares war on the Allies or Comintern
4. The USA is allowed to perform free trades to any member of the Allies or Comintern once the Lend-Lease event (ID number 3700) has been triggered.
5. The USA can only join the war against the Axis when any of the below conditions are met: Germany will have to declare war on the USA if the US player feels prepared to fight.
* China has fallen and Japan has declared war upon the Allies or the Comintern or joined Axis.
* Axis has invaded the UK mainland (i.e. England, Wales, Scotland & Northern Ireland), Ireland, or North America including Newfoundland.
* Suez, Gibraltar and Persia/Iran has fallen to the European Axis.
* The Axis have invaded the USSR and captured either Moscow, Sverdlovsk, Novosibirsk, Alma-Ata, Tashkent, Semipalatinsk or Kuybyshev.
* Axis has invaded South America, Central America or Caribbean, including Bermuda.
* The date is 7 December 1941.
6. The USA has to accept the USA surrender event if triggered.

USSR

1. The USSR must accept the historical Molotov-Ribbentrop pact Germany will offer. The pact must be honoured at least until 30 April 1940. The two countries can either honor the historical agreement, or negotiate their own clandestine agreement so long as it does not break any other rule.
2. The USSR must accept fully funded trades with Germany, Italy and Japan, provided they have adequate resources for themselves (i.e. stockpiles of 50k energy and oil, 25k rares and 15k metal). It must prioritize trading with these nations over trading with AI non-allied nations.
3. The USSR’s trades with Germany and Italy must continue until:
* the expiry of the Molotov-Ribbentrop pact
* the fall/annexation of France
4. The USSR’s trades with Japan must continue until:
* Japan declares war on the Allies
* the fall/ annexation of China
5. The USSR must accept the Bitter Peace event if triggered.

SPAIN

If Spain is player controlled the following rules apply:

1. The human player must chose the Nationalist and must chose option A in the 1936 elections.
2. Spanish units cannot be moved until the Spanish civil war event except as needed to kill partisans.
3. Spanish units can't be named until the post war events are completed.
4. Spain cannot declare war on any country and must join the Axis by the Handaye event.
5. Before the Spanish civil war, Spain must fully fund the first 3 Madid infrastructure and triple speed. They should sleep this build after the first three.
6. Spain must complete the two ships under construction.
7. The human Nationalist player must kill all Spanish Republican land units prior to Annexation.

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appendix

The following maps indicate where Chinese and Indian units may operate as follows:

24 Indian divisions plus 1 HQ in total-total-maximum in the areas mentioned (shown in the map in Green).
The areas in light blue are those where Indians have no limits on numbers.
The areas shown in purple are the areas where Chinese units may operate. (Chinese units may not leave those areas, as they have no rule giving them any exception).
I will be limiting the information I share to only that which is publicly available given the campaign is still under afoot. However, any if you do have any questions for any players, they (or I) might be happy to answer them privately. Feel free to PM me (or them), or comment below.

All comments are welcome!

Let us begin! We are currently at 16 September 1939.

1936

Here is the world at the start of the campaign. There are a lot more nations compared to ‘vanilla’ AoD, a lot more events, a lot of changes to resources to make them much more important and a lot more ‘human-like’ AI to make the game a very enjoyable challenge.

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Japan started off proclaiming the beginning of its campaign to liberate Asia from colonialism by liberating the peoples of Taiwan, Marshall Islands, Palau and Micronesia on 2nd January 1936.

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Germany remilitarised the Rhineland on 5th January 1936, prompting a boost in military spending by Germany, alongside UK & France in response to this increased militarisation of Europe.

On 2nd March Japan then lent its support to the Mongol Military Government in its Suiyan campaign, where the locals then revolted against the Shanxi government.

On 19th April the Palestinians rose up against British Rule after the UK government decided to suppress the General Arab Strike. This led to many skirmishes if not outright battles between Palestinian partisans and the UK-loyal forces.

Italy, after conquering Ethiopia on 9th July 1936, liberated the area, forming Italian East Africa the same day. At the end of the conflict, 25,155 Ethiopians & 11,353 Italians under-arms had died in combat. 5 Italian bombers, 2 Italian & 10 Ethiopian fighter planes were also shot down during this war.

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Just over a week later Spain broke into civil war on 17th July, divided between the Nationalists and Republicans. The internal community got involved, with the Germans, Italians and Portuguese supporting the Nationalists while the French and Mexican governments supported the Republicans. The UK decided not to support the Republican cause, viewing it as anarchist rabble.

Nearing the end of 1936 it was clear who the winner of this bitter conflict would be, with the Republicans cornered in north-eastern Spain.

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On 20th July, Turkey organised the Montreux Convention and the remilitarized the Bosphorus.

The Belgian government declared its neutrality on 14th October 1936, leaving its alliance with the UK, France and their partners.

On 24th December 1936, the Nationalist and Communist Chinese governments made peace. As a result, the governments of Shanxi and Yunnan entered an alliance with Kai-shek’s regime while the territory of Guangxi Clique became under his direct control. 23,358 Communist, 7,848 Nationalist & 7,345 Xibei Chinese under-arms had perished in this war.

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1936 was also a year of industrialisation by virtually all players, the below shows the increase in IC between 1 Jan 1936 and 28 April 1937.

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That now concludes the update for 1936.
Last edited by Mr_B0narpte on Sun May 10, 2020 10:34 am, edited 3 times in total.

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Mr_B0narpte
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Re: 'Orange Kriegsplan' - 9 player online HoI2: AoD campaign (1936)

Post: # 98950Post Mr_B0narpte
Mon Apr 27, 2020 2:20 pm

1937

This year also started with people being freed. The British ordered the Raj to give the Burmese people their independence on 2nd January.

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On 20th March the people in the Dersim region rebelled against Turkish rule, leading to many skirmishes between Alevi-Zaza clan and Turkish forces.

Sometime between April and July, the Nationalist forces in Spain declared victory as they took the last Republican stronghold in Barcelona. This concluded a brutal war in which nearly 140,000 Spaniards had died both in battle and attrition from the harsh conditions, not counting the civilian casualties and many more countless lives that were changed forever. The peace immediately revealed the devastation caused by war as Spain’s industrial efficiency fell by 15% and is expected to take years to recover.

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There was a momentous event in early July on the Marco Polo bridge. It ignited full out war between China and Japan.
As Japan advanced, the Republic of China consolidated the lands under its allies’ control and integrated the Shanxi territory into its regime on 3rd August.

After taking ancient lands, Japan released the people of Mengkukuo on 17th August.

The maps below outline the progression of this conflict through 1937 as Japanese forces, and their allies, grindingly advanced towards the Yellow River. The largest battles were held at Tianjin, Anyang, the Communist China capital of Yan’an and its remaining key province Xianyang. The last province was the only one which held against the Japanese advance as 1937 came to a close.

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On the 13th September Italy gave the people of Libya independence.

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1937 was a year of moderate industrialisation by all players, with some getting extra technology departments opening up for them as a result. China was the exception, having lost all its territory north of the Yellow river, alongside potentially IC lost to a small amount of partisans caused by internal dissent as some of units were ordered to fight to the death.

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Mr_B0narpte
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Re: 'Kriegsplan Orange' - 9 player online HoI2: AoD campaign (1936)

Post: # 99042Post Mr_B0narpte
Sun May 10, 2020 10:19 am

1938

Germany expanded its borders through this year. On 14 March, its’ forces peacefully took over Austria, incorporating it in the Reich. A few months later, on 30 September, the Germans under Czechoslovakian rule proclaimed their true loyalties and became part of the Reich. The UK and French governments responded forcefully by increasing their military production on both occasions.

The USSR meanwhile incurred much dissent as it decided against Stalin's wish to purge much of its military leadership in March. How this will pan out is unclear, but for much of 1938 the Soviet Union was busy quelling dissent throughout its many republics.

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The Second Sino-Japanese war became even more bloody as the year progressed.

In January, at major battle ensued for Xianyang where Japanese forces lost 26,378 men while the Chinese lost 13,137, ending in the Chinese holding the fortified mountain. This place was of great strategic importance as without it, the Communist Chinese regime would collapse.

In the same month, the Japanese had great success on China’s coast. They originally attacked Lianyungang and Nantong from the sea. The Chinese, in their rush to defend the provinces, abandoned Qingdao. The Japanese jumped at the opportunity and landed in Qingdao unopposed. Having successfully landed in Qingdao, the Japanese forces proceeded to then take Yantai and Jinan. The battle of Jinan cost over 10,000 lives; 3,841 Japanese & 7,501 Chinese.

In June, the Communist Chinese forces launched at attack on Manchu & Mengu forces in Guyuan. They failed to take the province, and lost 10,340 men in their attacked, whereas the Japan-allied troops lost 11,371 men. The Chinese were able to take back Lianyungang between May-August 1938, before losing it again a little while later.

There was also a major battle over the marshes of Xuzhou after the landing near Qingdao. For months and months Japanese & Chinese forces fought it out. Eventually, the Japanese won and took the province. Shortly after Northern China was declared a separate nation under Japanese tutelage and quickly made best use of the lands under its control.

Xianyang, after months of fighting, finally fell to Japanese forces after the final battle ended on 24 July, where the Japanese forces lost just 60 men and the Chinese 5,715. Presumably, the Republican Chinese forces fought to the death in an attempt to preserve the Communist regime, to little avail.

Around August or September, the Japanese changed their approach and, having made a significant air base in Changzhi, started strategic bombing Chongqing. It quickly was turned to rubble as the Chinese air force could not stop the Japanese tactical bombers, all of which were vastly more modern and some equipped with escort fighters.

This provoked a massive international outcry, with the UK and USSR governments proclaiming violation of international rules 30 and 31. The German government responded by saying Japan had fully complied with rule 17c, which was the only relevant rule on the matter. This led to great debate, with the British and Soviets eventually agreeing. But rules 30 and 31 were then agreed to replace 17c completely, and since then the international law has been changed to avoid future conflicts.

After Japan launched its summer offensive, China was able to reclaim parts of the Xibei lands between August and November 1938.
As 1938 was nearing an end, the Japanese forces tried advancing on the industrial centre of Chongqing one last time. The Chinese forces counter-attacked at Lanzhou, losing 18,918 men at the cost of 13,714 Japanese troops, and were unsuccessful in dislodging them. The Japanese tried to continue their advance in the bitterness of winter, but eventually called off any further offensives after losing in their attack on Ya’an at the cost of 12,298 men; the Chinese lost 13,688 in their successful defence of the mountainous province with so few roads.

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The world’s industry has changed significantly in 1938. China had much of its industry bombed to smithereens by Japanese aircraft while the rest of Asia continued to have little industrial development. The opposite can be said for Europe, with Italy especially sticking out for industrialisation, and the UK as it geared up for war, and Germany as it incorporated Austria and the Sudetenland into its burgeoning nation.

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Mr_B0narpte
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Re: 'Kriegsplan Orange' - 9 player online HoI2: AoD campaign (1936)

Post: # 99139Post Mr_B0narpte
Sun May 24, 2020 5:24 am

1939 – upto 30 August

Germany surprised the continent after coming out in support of Hjalmar Schacht’s comments on economics, and as a result the nation’s economy moved slightly more towards a free market. This incurred serious dissent among the regime, which was peacefully overcome in the coming months.

Part of this dissent was removed after German forces peacefully occupied the rest of the rump state of Czechoslovakia on 15 March, it offered Slovakia to Hungary, which Admiral Horthy accepted immediately and entered his nation into alliance with Germany. The British and French governments responded by converting more of their industry over to military usage. Memel was taken just 9 days later by Germany from Lithuania in further peaceful growth of the Reich. Poland then entered into an alliance with the UK, France and their allies on 30 March in response to all the German expansion. The UK then went further and guaranteed Greek independence on 6 April; & Romanian on the 7th.

Italy ignited war in Europe after giving King Zog of Albania an ultimatum of annexing Albania peacefully on 26 March. Zog refused, with Italian forces quickly launching an amphibious assault on Tirana, which ended in victory on 30 March, after which Italy forcibly made Albania its puppet state once again on 6 April.

Nationalist Spain joined the Anti-Comintern Pact with Germany, Italy and Japan on 9 April. Germany and Italy entered into a Pact of Steel on 22 May.

Poland shared German state secrets with the UK and France on 25 July after decrypting the German Enigma Machine.

Germany and the USSR surprised the world by entering into a major agreement on 24 August, the result of which was yet unknown….

As the world reached 30 August 1939 it was clear the period had experienced a significant reduction in industrialisation worldwide, apart from the USA which continued to struggle out of the great depression. The reason for Germany’s reduced effective industrial growth was due to change in national ideas as it moved away its focus from industry and more towards manpower.

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Second Sino-Japanese War

The new year went off to a flying start for Japan as it launched a new offensive in southern China. It won the battle for Hainan on 20 February, then Zhanjiang on 6 March; Maoming against the forces of Yunnan on 11 March; Nanning on 14 March; Bose on 22 March, 6 & 20 & 25 April; Liuzhou on 27 April; Wenshan on 1 May.

However thereafter Japan’s momentum began to wane, with Chinese forces winning the second & third battles for Liuzhou on 17 May. Kai-Shek’s forces proceeded to gain further victories, at Guiyang on 19 May. Yunnan forces won at Bose on 5 June. The battle of Hengyang ended in Chinese victory on 20 June; and the same again at Liuzhou on 2 July.

However, the momentum now kept swaying back and forth as Japan still had its list of victories during this time:- with the fourth battle of Liuzhou on 22 May, and at Wuzhou on 24 May; and at Tianshui on 1 June; at Guangzhou on 15 June; Xuzhou on 19 & 28 June; Shaoguan on 20 June; Chao'an on the 29th; Bose on 1 July; Nantong on the 5th.

The Republic of China decided to burn Changsha on 19 August as Japan advanced on the city.

The war had taken its toll on Asia, with over 1 million troops killed in the conflict by March 1939, which doesn’t taken into account the millions more troops injured, alongside the countless amounts of displaced people whose lives had been shattered and changes forever. What was to come in the new few months was anyone’s guess…

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Re: 'Kriegsplan Orange' - 9 player online HoI2: AoD campaign (1936)

Post: # 99269Post Mr_B0narpte
Wed Jun 10, 2020 10:06 am

30 August 1939 to fall of France (just Europe and North Africa)



Battle for Poland



After the Polish government refused Germany’s request for Danzig be returned to its ownership, the Heer attacked. The UK, France and their allies joined the war in Poland’s defence. Quickly, the Germany army stormed towards the River Vistula, behind which lied the Polish army. All of it was defending Warsaw and Lomza, which was flanked by the Rivers Bug and Narew. The Germans advanced on Lublin, Torun, Random and even Bielsk to gain another angle on Lomza.



Epic battles for Warsaw and Lomza then ensued, with Warsaw facing 4 attacking fronts as the Luftwaffe dropped paratroopers into the capital city. Both eventually fell by 12 September 1939, with Poland being annexed soon after. The Battle of Warsaw led to the loss of 33,451 German and 22,397 Polish troops.



Germany lost 55,239 men, 2,126 trucks and 209 tanks with this campaign. The Polish army lost 37,097 men, 119 fighter planes and 47 bombers in return. This showing the deadly nature of urban combat, and the significant benefit granted defenders by encamping behind rivers.



After the campaign, Germany set up the General Government of Poland, with its capital in Cracow, in order to make best use of the significant coal mines in the area.


Battle for France


This campaign started with a massive bombardment by Germany’s railway artillery brigades, with an estimated 18 of such monstrous contraptions devastating Strasbourg; alongside the rapid conquest of Luxembourg. The bombardment quickly destroyed much of the Maginot line and the infrastructure of the city, alongside putting many of the British & French units there into disarray. After attacking, the city fell on 6 September 1939 with the loss of just 2,080 Germans to 3,618 Allied troops; aided partly thanks to the use of paratroopers once again by the Heer. The Germans faced predominantly British forces, with some Canadians and French in support.



After an unsuccessful attack on Chaumont which cost the Germans 7,344 men and 4,206 for the Allies, Germany invaded Belgium on 19 September 1939 to try and find another way to cross the Meuse river. On the same day the Italian government joined the war on the side of Germany, declaring war on the United Kingdom and their allies. It was a very eventful day, as the battle for Metz ended on the 19th too, in German victory at the cost of 12,491 German troops to the Allies’ 20,003.



The attack on Belgium began well for the Axis, with the Battle of Liege ending in their victory within hours, at the loss of 68 Germans to 666 Belgium cavalrymen.



The campaign extended beyond Europe, with Italian forces taking Tunisia from France, and installing a Tunisian government on 6 October 1939. The Italians also had breakthroughs on the French border, eventually taking both Nice and Grenoble and invading the French hinterland. They faced predominantly French forces, but strongly supported by members of the Commonwealth and Empire, with Vietnamese, Lebanese, Iraqi and other forces fighting for the Allies.



Mention should also be made that Lord Jarski was made Supreme Commander of Axis forces in Europe, and for a time in Asia too, as Mr_B0narpte took a step back after much international consternation on paratrooper combat. Feuerschwanz and Viper were not always in attendance during this time, hence why Jarki’s influence extended into Asia, with small help from Mr_B0narpte.



Another German attack on Chaumont ended in defeat on 13 October, with Germany losing 6,990 men to the Allies’ 7,253. The Battle for Reims also ended in Allied victory on 18 October, with them losing 22,341 to the Germans 17,275. Things did not look good for Germany, with its attack on Mulhouse also ending in failure on 13 November, at the loss of 5,102 to the Allies’ 4,937.



However, after much determination and loss of life, the Axis won the third battle of Chaumont on 5 December. The Axis – including Hungarians who had joined in the German & Italian offensive – lost 17,155 to the Allies’ 26,345.



Not all battles were recorded, but after taking Antwerp and advancing into Belgium, the Battle of Lille ended in Allied victory on 23 December, at the cost of 12,446 German troops to 7,702 Allied soldiers.



After endless attacks throughout the winter of 1939/40, German forces took Paris in late January, with the French government quickly turning to peace as British and Commonwealth forces desperately tried to evacuate continental Europe to continue the fight.



On 4 February 1940 the French government surrendered to Germany, with a new – neutral – regime being set up with its capital based at Vichy. All of northern and western France was handed over the German ownership and control.



This had immediate geopolitical consequences, as Madagascar declared its independence as a result, with Syria and Lebanon – previously French puppets – gaining complete independence over their own affairs. Vietnam also declared its independence and made Cambodia and Laos its puppet states. Japan demanded, and got, military access to all 3 of the Indochina states. French general De Gaulle set up a ‘Free French’ government in what part of the collapsing French empire that he could, being the French Congo, to continue the fight against the Axis.

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These two campaigns had been particularly deadly for the German army, but not without heavy loss of life of British, French – and a smaller extent – Italian soldiers.

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Battle of the English Channel and other naval battles



All while this was going on, fierce naval battles between the Kriegsmarine on one side and the Royal Navy & Marine Nationale on the other were raging just off English and German shores.



The first was at Helgoland Bight on 17 September 1939, where the Allied air force had forced German ships out of port through incessant bombing runs. The Kriegsmarine tried retreating into the safety of the Baltic Sea but was intercepted off the coast and lost a transport ship, with much of its navy being heavily bruised.



The second, after much rest and recovery for the German navy, was at the Mouth of the Thames on 10 December 1939, and pitched over 70 ships against each other.



The third, and final major naval battle, was between 10-11 February 1940. Both times the Allied navies one, but at severe loss of life on both sides. It is believed the British also lost many soldiers alongside seaman as not all were able to escape France after its defeat. It is believed the Germans attacked in order to interfere with Britain’s ability to extract its army, and the Kriegsmarine only engaged when British transport ships were out at sea.



However, by the end of it, it looks like the Royal Navy achieved a strategic victory as its control of the sea remained while the Kriegsmarine was a shell of its existence after the battles.

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The Italian Air Force was also used to full affect against the Allied navies in the Mediterranean, which were predominantly French. Their air force also had a very successful bombing run on Malta, as demonstrated below.

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Last edited by Mr_B0narpte on Wed Jun 10, 2020 1:36 pm, edited 2 times in total.

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Mr_B0narpte
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Re: 'Kriegsplan Orange' - 9 player online HoI2: AoD campaign (1936)

Post: # 99270Post Mr_B0narpte
Wed Jun 10, 2020 1:34 pm

Battle of China and mainland Asia upto 14 February 1940

On 1 September 1939 the USSR shocked the world nearly as much as Germany did just a day before, as it declared war on Japan and its allies. Shortly after, Republic of China joined the Comintern as it, with Yunnan, entered into a military alliance with the USSR and its allies.

The Red Army then quickly advanced on all fronts, going for Manchukuo, Mengukuo and northern China.

Japan tried desperately to knock China out before the Red Army arrived in China, battling for Chongqing which, while ending with China losing 5,686 men to Japan’s 2,224, it also ended in Chinese victory on 7 September. Instead, Japan tries to advance on Nanjing. Winning the Battle of Wuhu on 30 September at the loss of 6,247 to 20,880 Chinese.

However, this was to no avail, with Japan having to quickly abandon its attack on Chongqing and take the long march through the mountains back to the coast for evacuation. There were intense battles for Anyang and Yucheng as the Soviet forces tried cutting off these divisions. Not all survived, but enough were extracted to ensure that Korea was held, alongside Shanghai and parts of Guangxi. Japan created the Guangxi government to make use of all the manpower it could in its attempt to hold whatever it could on mainland Asia.

When France surrendered in Europe, Japan made the most of it in Indochina, demanding and getting military access from the governments of Laos, Cambodia and Vietnam.

However, by 14 February it was clear the Comintern was set to dominate mainland Asia, with Japanese forces holding less then it had in peacetime, losing its valuable Manchukuo puppet, alongside Northern China and Mengukuo.

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Re: 'Kriegsplan Orange' - 9 player online HoI2: AoD campaign (1936)

Post: # 99271Post Jones
Wed Jun 10, 2020 11:41 pm

This game is hitting its stride! Nice AAR.
"Cry 'Havoc,' and let slip the dogs of war" - William Shakespeare, "Julius Caesar"

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