Well now we're in Nov 1942, and I come back at the charge: I think the China MP to Gold model is flawed. As it stands, China has $15,500+ and 1,000+ MP. I think the MP is fine, provide it stays around 1,000, but $15,500? That is a lot of money. Have you ever, ever played a AoD or HOI game, as UK or USA or whatever, and piled up so much money? Perhaps Switzerland could have a bigger loot, given its historical role as the 'bank of Europe'. But taking any damn capital in the game will not give you $15,500...
The 'unused-MP-to-money' formula applies evenly to everyone, which is IMO a mistake. There are heated debate on manpower, ICs, resources, etc. and each had tons of fine-tuning over the years, but we're stuck with one generic calculation for this MP-to-Money thingy. I don't mind China not having to spend ICs on CG, but I mind China piling up heaps of gold, IMO it destabilizes the game.
With Pedal perhaps coming back, and likely as China, I wanted to bring that forward in order to show how objective I am about this. Also perhaps the USA or someone else will capture Shanghai and have this unrealistic loot. $15,500 for China? Come on!In short: it's totally unrealistic and flawed and unhistorical that China is piling up so much gold.
The solution: China's money should be edited between each session to be a maximum of either $1,000, $2000 or $3000 max. (what do you think should be proper? I think $1,000, like the resources limit for puppets).
Anyhopw what do you guys think?